Hospice
They are treatment centers where disease treatments are offered and health insurances can be created on behalf of individuals or communities.
Attributes
Development | Required Space | Rentable | Durability | Capacity | Scope of Treatment | Bodyguard |
---|---|---|---|---|---|---|
Level 1 | 4x10 | Yes | 500 | 10 Patients | 1 Treatment | 1 NPC |
Level 2 | 4x20 | Yes | 1000 | 20 Patients | 2 Treatments | 2 NPCs |
Level 3 | 4x30 | Yes | 1500 | 30 Patients | 3 Treatments | 3 NPCs |
Level 4 | 4x40 | Yes | 2000 | 40 Patients | 4 Treatments | 4 NPCs |
Level 5 | 4x50 | Yes | 2500 | 50 Patients | 5 Treatments | 5 NPCs |
Treatments
Details will be added.
Advantages
Heroes can make use of hospices and enable other players to benefit from the hospice's functions. Payment of the determined treatment fee creates a source of income for the hero.
The owners of the buildings can determine the heroes who can benefit from the hospices according to values such as tribe, religion, clan, sect, family or with completely special criteria. It can create permission and prohibition lists. It can define different service fees for each determined group.
The building owner can create private health insurance for heroes. These insurances can be individual as well as for families, clans and sects.
Hospices allow players to hire bodyguards. Bodyguards are powerful elements that players can assign to protect their lands and repair their buildings.
Hints
The higher the level of hospices, the wider the scope of curable disease.
If the building's durability is completely damaged at the end of an attack, players will not be able to take advantage of the building functions. In this case, the building must be repaired.
It should not be forgotten that the required space also increases with level increases. Players should calculate their strategies accordingly.
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