Palaces are huge structures located in the capital city of the tribes. The management of the tribe is provided here. Inside the palaces or integrated with the palaces, there are production halls, buildings for training and treatment and areas of collective interaction that can be used by the members of the tribe. In addition, the formation and construction of all elements of defense and strategy are carried out through the palaces.


Strategical Buildings


Castles are huge sacred trees that we call Kopasa. It encompasses the borders of the tribe from one end to the other. There are safe areas in which tribesmen and allies can be deployed. Clan management can also produce bodyguards through strongholds, which they can assign to guard their borders.


These are the areas where prisoners are placed.


They are structures that heroes can observe with the help of their linked Helmet Ozpas'lar (Transfigurationary).



They are production points where plants and fruits can be brought together to create much more effective products.


Heroes can smoke the meat of animals they have acquired by drying them in their steamhouses. Smoked meat does not spoil, does not cause disease and is more useful than unsmoked meat.


These are the production points that allow the necessary raw materials to be brought together and processed, thus creating effective healing products.

Alchemy House

They are production points that allow the creation of alchemical and metallurgical products by bringing together the necessary raw materials.


They are production points where physical attack and defense products, clothing and accessories can be created and existing products can be developed by bringing together the necessary raw materials.


They are production points where moral attack and defense products can be created and existing products can be developed by bringing together the necessary raw materials.


They are huge production points where vehicles that can move on water are produced and developed.

Training & Treatment


They are training areas where heroes can train to improve their basic abilities.


They are training areas where heroes can train to improve their weapon mastery.


These are the training areas where the heroes can train their animals in order to improve their abilities.


They are treatment centers where disease treatments are provided.

Social Interaction


Heroes can open stalls and sell their items and animals. He can show his talents by taking the stage. They are large-capacity social interaction areas.


They are social interaction areas where the heroes can hold a table and play games, rent a room and rest, and open stalls and sell.


Duels and tournaments can be held in arenas. Bets can be placed on organized tournaments.


Shaar is a role-playing game that allows heroes and communities to create powerful journey stories and spread their adventures through epic word-of-mouth. In this world, knowledge is a power in itself.

In this context, heroes can compile their own travel notes using libraries; communities can record their struggles in the Motley Lands in hairparchment, turning them into word-of-mouth epics.

The palace library is in a more central location than the libraries that the players set up on their own lands, and the authorities almost register their sovereignty with the works they exhibit in these structures.


They are social interaction points where heroes can anchor their vessels, rent vehicles for travel and war purposes, and open stalls and exhibit their belongings and mounts.


Buildings attached to the palace and allocated to the common use of the tribe allow limited interaction. Although the tribe management increases the space utilization capacity by increasing the level of these structures, it is possible that the capacity will be exceeded. In this case, the players who want to benefit from the functions of the tribe places, queue up and wait for their turn to take advantage of the usage opportunity.

Players waiting in line to use the building do not need to be near the building. The active zone is controlled using candleclock. Heroes can be in active standby by doing different jobs, provided that they do not go beyond the determined active zone boundaries. However, if the hero goes out of the designated area, it will cause him to lose his right to return.

A player waiting in line to use the venue can transfer her turn to another player.

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