Herbalist
These are the production points that allow the necessary raw materials to be brought together and processed, thus creating effective healing products.
Attributes
Development | Required Space | Rentable | Durability | Work Capacity | Product Range | Bodyguard |
---|---|---|---|---|---|---|
Level 1 | 4x4 | Yes | 200 | 1 Worker | 1 Product | - |
Level 2 | 4x6 | Yes | 250 | 2 Workers | 2 Products | - |
Level 3 | 4x8 | Yes | 300 | 3 Workers | 3 Products | - |
Level 4 | 4x10 | Yes | 350 | 4 Workers | 4 Products | - |
Level 5 | 4x12 | Yes | 400 | 5 Workers | 5 Products | 1 NPC |
Products
New products will be added soon.
Its functions and usage areas will be added.
Advantages
Heroes can work in production areas themselves or make these facilities available to other heroes. In this case, the owner of the building earns a commission fee.
Building owners can determine the heroes who can benefit from their production areas according to values such as tribe, religion, clan, sect, family or with completely special criteria. It can create permission and prohibition lists. It can define different commission fees for each determined group.
A herbalist at the last level of development allows players to hire bodyguards. Bodyguards are powerful elements that players can assign to protect their lands and repair their buildings.
Hints
Only defined products are produced in herbalist. Each level increase of the herbalist gives players the right to choose a new product, diversifying the product range.
Worker capacity indicates the maximum number of worker that will work at the same time in the production area.
If the building's durability is completely damaged at the end of an attack, players will not be able to take advantage of the building functions. In this case, the building must be repaired.
It should not be forgotten that the required space also increases with level increases. Players should calculate their strategies accordingly.
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