Sect Lodge
Buildings that protect sect members and expand sect capacity.
Attributes
Development | Required Space | Rentable | Durability | Sect Capacity | Quick Recovery (MP) | Prison | Bodyguard |
---|---|---|---|---|---|---|---|
Level 1 | 2x1 | No | 100 | 1 Member | + %25 | - | - |
Level 2 | 2x2 | No | 125 | 2 Members | + %25 | - | - |
Level 3 | 2x3 | No | 150 | 3 Members | + %25 | - | - |
Level 4 | 2x4 | No | 175 | 4 Members | + %25 | - | - |
Level 5 | 2x5 | No | 200 | 5 Members | + %25 | 1 Prisoner | 1 NPC |
Advantages
Guest huts can be converted into sect lodges.
Only sect members can use the building's functions.
A sect lodge at the last level of development allows enemy elements to be imprisoned. Prisoners cannot leave the dungeons until their captivity ends or their friends rescue them, and they can only be freed by paying the ransom determined by the owner of the shelter. This creates an extra earning method for players.
A sect lodge at the last level of development allows players to hire bodyguards. Bodyguards are powerful elements that players can assign to protect their lands and repair their buildings.
Hints
Sect lodges are buildings that only provide quick recovery (mp).
If the building's durability is completely damaged at the end of an attack, players will not be able to take advantage of the building functions. In this case, the building must be repaired. (This does not affect spawn point and capacity increase.)
It should not be forgotten that the required space also increases with level increases. Players should calculate their strategies accordingly.
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