Inn

They are social interaction areas where the heroes can hold a table and play games; rent a room and rest; and open stalls and sell.

Attributes

Development
Required Space
Rentable
Durability
Capacity
Market Capacity
Room (Quick Recovey)
Game
Bodyguard

Level 1

4x10

Yes

600

16 Heroes (4 Tables)

5 Stalls

1 Room

1 Game

1 NPC

Level 2

4x20

Yes

1200

32 Heroes (8 Tables)

10 Stalls

2 Rooms

2 Games

2 NPCs

Level 3

4x30

Yes

1800

48 Heroes (12 Tables)

15 Stalls

3 Rooms

3 Games

3 NPCs

Level 4

4x40

Yes

2400

64 Heroes (16 Tables)

20 Stalls

4 Rooms

4 Games

4 NPCs

Level 5

4x50

Yes

3000

80 Heroes (20 Tables)

25 Stalls

5 Rooms

5 Games

5 NPCs

Advantages

Inn owners receive the defined rental fee for each stand opened and each table held by other heroes.

Rooms are areas where heroes can heal faster compared to free roam zones. The owner earns income from each rented room.

Heroes getting together can play tabletop games. Each leveling up of the building means a new specially designed game is played at the tables.

Inns allow players to hire bodyguards. Bodyguards are powerful elements that players can assign to protect their lands and repair their buildings.

Hints

Leveling up the inns will allow more heroes to enter the area and open more stands.

If the building's durability is completely damaged at the end of an attack, players will not be able to take advantage of the building functions. In this case, the building must be repaired.

It should not be forgotten that the required space also increases with level increases. Players should calculate their strategies accordingly.

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