Authorization (Tribe)

Description

The powers of ruler, grand vizier, viziers and nation are determined according to the regime.

Authorization Scheme

The following tables show the powers of members of a tribe governed by the Elitist Ruling regime. The percentages in parentheses vary according to the regime types.

Ruler

Communication
Creating Referendum (Absolute Authority)
Treasury Management (Authority %50)
Relation Management (Authority %50)
Permission Management (Authority %50)
Spirit of Shaar and Vagrant Management (Authority %50)
Palace (Authorithy %50)
Castle (Authorithy %50)
Dungeon (Authority %50)
Observatory (Authority %50)
Bakery (Authority %50)
Steamhouse (Authority %50)
Herbalist (Authority %50)
Alchemy House (Authority %50)
Forge (Authority %50)
Occulthouse (Authority %50)
Shipyard (Authority %50)
Enigma (Authority %50)
Groomfield (Authority %50)
Hospice (Authority %50)
Fairground (Authority %50)
Inn (Authority %50)
Arena (Authority %50)
Library (Authority %50)
Dock (Authority %50)

Circular (Own Tribe)

General

Tax Claim

Alliance (Tribe)

Determine who roam within borders

Set the target

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Tribe Leaders

Regime Change (One Time)

Distribute Glaze

Enemy (Tribe)

Determine who use of buildings

Appoint the commander

Base Creation

Weapon Management

Prison Management

Add Transfigurationary

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Tribe Grand Viziers

Re-election (One Time)

Add Glaze

Patriot (Clan)

Create privilege list

Bodyguard Management

Ransom Management

Remove Transfigurationary

Tribe Viziers

Traitor (Clan)

Use

Use

Observation Settings

Groundshadows

Use

Clan Leaders (Own Tribe)

General

Grand Vizier

Communication
Creating Referendum (If the leader or all viziers agree)
Treasury Management (Authority %25)
Relation Management (Authority %25)
Permission Management (Authority %25)
Spirit of Shaar and Vagrant Management (Authority %25)
Palace (Authority %25)
Castle (Authority %25)
Dungeon (Authority %25)
Observatory (Authority %25)
Bakery (Authority %25)
Steamhouse (Authority %25)
Herbalist (Authority %25)
Alchemy House (Authority %25)
Forge (Authority %25)
Occulthouse (Authority %25)
Shipyard (Authority %25)
Enigma (Authority %25)
Groomfield (Authority %25)
Hospice (Authority %25)
Fairground (Authority %25)
Inn (Authority %25)
Arena (Authority %25)
Library (Authority %25)
Dock (Authority %25)

Circular (Own Tribe)

General

Add Glaze

Patriot (Clan)

Create privilege list

Set the target

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Tribe Grand Viziers

Regime Change (One Time)

Traitor (Clan)

Appoint the commander

Weapon Management

Prison Management

Add Transfigurationary

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Tribe Viziers

Re-election (One Time)

Bodyguard Management

Ransom Management

Remove Transfigurationary

Clan Leaders (Own Tribe)

Use

Use

Observation Settings

General

Use

Viziers (Assuming 5 Viziers)

Communication
Creating Referendum (If the leader or grand viziers and all viziers agree)
Treasury Management (Authority %5)
Relation Management (Authority %5)
Permission Management (Authority %5)
Spirit of Shaar and Vagrant Management (Authority %5)
Palace (Authority %5)
Castle (Authority %5)
Dungeon (Authority %5)
Observatory (Authority %5)
Bakery (Authority %5)
Steamhouse (Authority %5)
Herbalist (Authority %5)
Alchemy House (Authority %5)
Forge (Authority %5)
Occulthouse (Authority %5)
Shipyard (Authority %5)
Enigma (Authority %5)
Groomfield (Authority %5)
Hospice (Authority %5)
Fairground (Authority %5)
Inn (Authority %5)
Arena (Authority %5)
Library (Authority %5)
Dock (Authority %5)

Circular (Own Tribe)

General

Add Glaze

Patriot (Clan)

Create privilege list

Set the target

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Building Management

Tribe Viziers

Regime Change (One Time)

Traitor (Clan)

Appoint the commander

Weapon Management

Prison Management

Add Transfigurationary

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Clan Leaders (Own Tribe)

Re-election (One Time)

Bodyguard Management

Ransom Management

Remove Transfigurationary

General

Use

Use

Observation Settings

Use

Nation

Communication
Creating Referendum
Treasury Management
Relation Management
Permission Management
Spirit of Shaar and Vagrant Management
Palace
Castle
Dungeon
Observatory
Bakery
Steamhouse
Herbalist
Alchemy House
Forge
Occulthouse
Shipyard
Enigma
Groomfield
Hospice
Fairground
Inn
Arena
Library
Dock

General

-

Add Glaze

-

-

-

-

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Use

Warning

Players who are included in the tribe's administration class but do not log in to the game for 14 days or do not take the necessary administrative actions during this period lose their authority and are replaced by players who are in a lower rank in the elections.

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