Shelter
Shelters that protect heroes from outside threats heal them more quickly than usual and give them ample storage space.
Attributes
Development | Required Space | Rentable | Durability | Capacity | Quick Recovey (HP) | Quick Recovery (MP) | Storage | Prison | Bodyguard |
---|---|---|---|---|---|---|---|---|---|
Level 1 | 2x1 | No | 100 | 1 Hero | + %25 | + %25 | * | - | - |
Level 2 | 2x2 | No | 125 | 2 Heroes | + %25 | + %25 | * | - | - |
Level 3 | 2x3 | No | 150 | 3 Heroes | + %25 | + %25 | * | - | - |
Level 4 | 2x4 | No | 175 | 4 Heroes | + %25 | + %25 | * | - | - |
Level 5 | 2x5 | No | 200 | 5 Heroes | + %25 | + %25 | * | 1 Prisoner | 1 NPC |
Advantages
Heroes can mark their shelters as spawn points.
Family members can benefit from all the functions provided by the shelter.
A shelter at the last level of development allows enemy elements to be imprisoned. Prisoners cannot leave the dungeons until their captivity ends or their friends rescue them, and they can only be freed by paying the ransom determined by the owner of the shelter. This creates an extra earning method for players.
A shelter at the last level of development allows players to hire bodyguards. Bodyguards are powerful elements that players can assign to protect their lands and repair their buildings.
Players can safely store items that exceed their hero's carrying capacity in their shelters.
Hints
As the building's level rises, only one of the quick recovery (hp) or quick recovery (mp) choices can be provided for each new level.
If the building's durability is completely damaged at the end of an attack, players will not be able to take advantage of the building functions. In this case, the building must be repaired.
Heroes who are not in the family cannot benefit from any functions of the shelter owned by the player.
It should not be forgotten that the required space also increases with level increases. Players should calculate their strategies accordingly.
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