Sect Monastery
Players do not need to own a lodge to form a sect. Sects are space-independent structures. However, it is necessary to have a sect monastery in order to increase the capacities of the sects and to achieve a more detailed management and strategy capability.
Attributes
Development | Required Space | Rentable | Durability | Sect Capacity | Quick Recovery (MP) | Prison | Bodyguard |
---|---|---|---|---|---|---|---|
Level 1 | 4x10 | No | 500 | 10 Members | + %25 | 1 Prisoner | 1 NPC |
Level 2 | 6x10 | No | 750 | 20 Members | + %25 | 2 Prisoners | 2 NPCs |
Level 3 | 8x10 | No | 1000 | 30 Members | + %25 | 3 Prisoners | 3 NPCs |
Level 4 | 10x10 | No | 1250 | 40 Members | + %25 | 4 Prisoners | 4 NPCs |
Level 5 | 12x10 | No | 1500 | 50 Members | + %25 | 5 Prisoners | 5 NPCs |
Advantages
Only sect members can use the building's functions.
Sect monasteries allows enemy elements to be imprisoned. Prisoners cannot leave the dungeons until their captivity ends or their friends rescue them, and they can only be freed by paying the ransom determined by the owner of the shelter. This creates an extra earning method for players.
Sect monasteries allow players to hire bodyguards. Bodyguards are powerful elements that players can assign to protect their lands and repair their building
Hints
Sect monasteries are buildings that only provide quick recovery (mp).
If the building's durability is completely damaged at the end of an attack, players will not be able to take advantage of the building functions. In this case, the building must be repaired. (This does not affect sect management, spawn point and capacity increase.)
It should not be forgotten that the required space also increases with level increases. Players should calculate their strategies accordingly.
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