Sect Monastery

Players do not need to own a lodge to form a sect. Sects are space-independent structures. However, it is necessary to have a sect monastery in order to increase the capacities of the sects and to achieve a more detailed management and strategy capability.

Attributes

Development
Required Space
Rentable
Durability
Sect Capacity
Quick Recovery (MP)
Prison
Bodyguard

Level 1

4x10

No

500

10 Members

+ %25

1 Prisoner

1 NPC

Level 2

6x10

No

750

20 Members

+ %25

2 Prisoners

2 NPCs

Level 3

8x10

No

1000

30 Members

+ %25

3 Prisoners

3 NPCs

Level 4

10x10

No

1250

40 Members

+ %25

4 Prisoners

4 NPCs

Level 5

12x10

No

1500

50 Members

+ %25

5 Prisoners

5 NPCs

Advantages

Only sect members can use the building's functions.

Sect monasteries allows enemy elements to be imprisoned. Prisoners cannot leave the dungeons until their captivity ends or their friends rescue them, and they can only be freed by paying the ransom determined by the owner of the shelter. This creates an extra earning method for players.

Sect monasteries allow players to hire bodyguards. Bodyguards are powerful elements that players can assign to protect their lands and repair their building

Hints

Sect monasteries are buildings that only provide quick recovery (mp).

If the building's durability is completely damaged at the end of an attack, players will not be able to take advantage of the building functions. In this case, the building must be repaired. (This does not affect sect management, spawn point and capacity increase.)

It should not be forgotten that the required space also increases with level increases. Players should calculate their strategies accordingly.

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