Welcome to Shaar
  • How To Start
  • Shaar Universe
  • Be a Hero
    • Alliances
      • Tribes
        • Maari (Free)
        • Aya Rimi (Heir)
        • Donaz (Protector)
        • Ru (Twin)
        • Jehi (Motley)
        • Gagga (Cannibal)
        • Garugi (Expatriate)
        • Qapeti (Flesheater)
      • Religions
        • Hûdā's Way
        • Temple of Sacred Trees
        • Teriserian Tenet
        • Aya Pellar Apostolate
        • Doctrines of Qhoras
        • Nine Rune
        • Blood God Worship
        • Oldfathers Cult
    • Hero Profile
    • Tribe
      • Palace
      • Elections (Tribe)
      • Regimes (Tribe)
      • Authorization (Tribe)
    • Religion
      • Temple
      • Elections (Religion)
      • Regimes (Religion)
      • Authorization (Religion)
    • Clan
    • Sect
  • Lands
    • Land Sale
    • Buildings
      • Housing
        • Shelter
        • Guest Hut
        • Lakebarn
      • Defense
        • Castle
        • Wall
        • Mad Rattle
      • Community
        • Clan Mansion
        • Clan Base
        • Sect Monastery
        • Sect Lodge
      • Resource Production
        • Mine
        • Farm
        • Graphture Hall
        • Fountain
      • Secondary Production
        • Bakery
        • Steamhouse
        • Herbalist
        • Alchemy House
        • Forge
        • Occulthouse
      • Massive Production
        • Shipyard
      • Cosmetic Production
        • House of Idols
      • Training & Treatment
        • Enigma
        • Gunsmith
        • Groomfield
        • Hospice
      • Social Interaction
        • Fairground
        • Inn
        • Arena
        • Library
        • Dock
  • Aya Shaar
    • Rutasar (Earth Tree)
    • Teriser (Sky Tree)
    • Vuhsa (Howler)
    • Mirelim Lakusa (Rain Caller)
    • Hellim Helses (Twinkle of the Day)
    • Ufas (Twinkle of the Evening)
    • Helj Elmis (Ray)
    • Asat Mirepi (Firepourer)
    • Enij Elmis (Glacier)
    • Keyipse (Fruited)
    • Aya Keyipse (Firstfruited)
    • Nerlim Elmis (Healer)
    • Ili Elmis (Tree of Letter)
    • Pakaraz Atsaris (Fountains of Solitude)
    • Ratja (Sculpture)
    • Kemj Elmis (Jest)
    • Abit Piljes (Memory Offering)
    • Zaghmat Piljes (Succession Offering)
    • Helmet Ozpas (Transfigurationary)
    • Ilerj Elmis (Hegira Tree)
    • Genlim Sasa (Song Bearer)
    • Ekat Chark (Screamer)
    • Parap Seylim (Zenith)
    • Dilen Dorug (Mischief Bundle)
    • Binimet Elmis (Foresighter)
    • Gosh Dorug (Ball of Evil)
    • Heslim (Whisperer)
    • Sisirki (Delusional)
    • Sobusa (Sallow)
    • Epemet Murpas (Altar of Contemplation)
    • Tuyt Dahuk (Terror Wad)
    • Sine (Home)
    • Kopasa (Castle)
  • Cores
    • Nime Flower
    • Blossom of Sun
    • Clayreed
    • Rattletongue
    • Reddish
    • Whitish
    • Flatgrass
    • Devil's Gambles
    • Letter
    • Graphture
    • Feathersugar
    • Honeyemerald
    • Kenail
    • Mistwhirligig
    • Stemhive
    • Ironleaf
    • Stoneleaf
    • Steelrumpus
    • Tremblingstone
    • Shiv (Water)
    • Da (Water)
    • Candle
    • Cresset
    • Fire
    • Ice
    • Fireshell
    • Blackish
    • Yellowish
    • Summerbroom
    • Winterbroom
    • Collaredbustard
    • Milk
    • Hagcauldron
    • Witchshell
    • Tayy Essence
    • Note
    • Charm Clue
    • Insight Pebble
    • Whisper Powder
    • Glaze
    • Dew
  • Creatures
    • Ke
    • Batura (Lakehorse)
    • Furi (Beetle)
    • Miqeneghi (Fortyfeed)
    • Bah Buzaq (Whitemottle)
    • Ekayi Tuyt (Roaringhorror)
    • Nilim Meretz (Flamefeather)
    • Akuna (Bigshell)
    • Chipen (Windhead)
    • Jehi Zızugkar (Motley Whine)
    • Meret Yalichu (Featherwing)
    • Oq Yalichu (Stonewing)
    • Fiyejkir (Lamenthurible)
    • Gon (Evilhowl)
    • Gotaz (Pitdemon)
    • Sunaz Jip (Redfur)
    • Fuyi (Whistler)
    • Nemi (Beauty)
    • Dunj Ayan (Thintongued)
    • Javelen (Ironhoofed)
    • Girin (Loyal)
    • Abiyerk (Whiteblack)
    • Zen (Evolver)
    • Ushan (Sorrowcaptive)
    • Ozpaqayark (Earthdigger)
    • Ziyen (Smallteeth, Bigteeth)
    • Sifipi (Hisser)
  • Interactions
    • Map
    • Candleclock
    • Spawn
    • Quests
    • Taming
    • Transforming Aya Shaar
    • Occupation and Looting
    • Imprisonment
    • Interactions Between Players
    • War Seasons
  • Tokenomics
  • Roadmap
Powered by GitBook
On this page
  • Advantages
  • Disadvantages
  1. Be a Hero
  2. Alliances
  3. Tribes

Garugi (Expatriate)

PreviousGagga (Cannibal)NextQapeti (Flesheater)

Last updated 2 years ago

Shaarchildren (Maari, Heir) called them Garugi (Expatriate). Some sons (Protector) called them Oldfathers. In Common Language, they are known as Oldhorned.

They walked with Eastern Sons during the Period of Walks. But they were among maligns. They were the first to hear delusions coming from the Sea of Tarnish. They believed in Urkert Donakit, and intended Aya Shaar with curse and dark charm. Thus, Eastern Sons (Maari) exiled them to the farthest known place, to East Horn Island, though it is not known how long it took.

They had rangers waiting for them at first. They worked under their command. They ploughed Rutasar. They were not allowed to shed blood. They woefully fed on fruits. They were sharpened. They vowed. Meanwhile, they consoled themselves with blows coming from beyond the zone. As a miqeneghi nesting in a Sin, they deviously pursued their aims, grew their curses and inflamed dark charms. Dishonest ones waited for the right moment and struck with calamitous charms! They intended all until there was not a single Aya Shaar with lights. Therefore, Nûr became invisible, unreachable in Aya Shaar.

There was neither day nor noon on the island; it was only gloomy night. They only dug for mischief then. They fed on flesh and blood. Rangers or lords were either murdered or tortured by them to make them resemble themselves. When their babies who fancied Nûr were born, they brought them down to cellars. Cycles altered them. As far as we know, they are a community that got used to live beneath darkness, completely forgot Common Language, communicating through strange sounds like animals today. Where there are gentle fingers of the sons, they have paws. While the sons have bright eyes; they have darkness in their pupils, like huge, dark hollows.

Advantages

Expatriates get buffs when they are in the domain of Ufas (Twinkle of the Night), Enij Elmis (Glacier), Ekat Chark (Screamer), Dilen Dorug (Mischief Bundle), Dosh Dorug (Ball of Evil), Sisirki (Delusional) and Tuyt Dahuk (Terror Wad).

Expatriates are great Batura (Lakehorse) and Jehi Zizugkar (Motley Whine) masters.

Details will be updated.

Disadvantages

Expatriates get debuffs when they are in the domain of Hellim Helses (Twinkle of the Day), Asat Mirepi (Firepourer), Genlim Sasa (Song Bearer), Binimet Elmis (Foresighter), Parap Seylim (Zenith), Heslim (Whisperer) and Epemet Murpas (Altar of Contemplation).

Expatriates can't tame Furi (Beetle).

Details will be updated.

Note: This text taken from . For details and meanings of special words written in Jel Ketri, please refer to the relevant file.

Shaar Book