Nilim Meretz (Flamefeather)

Description

They move alone.
Watching it from a distance, one can believe seeing a moving flame pile. It is the one that glows fire on its feathers. But this flame knows friends and enemies. By its nature, it sometimes fires and sometimes cools.
We know, then, it has wings. But these wings are not like the ones we see when we look from Teriser. But when they run fast or a Vuhsa pushes them from behind, we see them slowly floating from Rutasar.
Some believe they were born from Asat Mirepir. But in fact, a nilim meretz only falls from the uterus of another nilim meretz. Such happens once in a lifetime. Nilim Meretz enters the fiery cavity of Asat Mirepir as one, and leaves as two. But we know most of the babies cannot endure the tree’s burning and perish. Survivors are few, they are strong. The tree and mother raise them. They bloom by sucking Asatdas
They slowly grow, but they live long. As far as we know, according to Maari Calendar, even after five years, the hugest newborn can reach ten pachi.
We know them by their emotionality. They have a single partner and owner. If they lose one of them, Urkert Alafkit captures them and therefore they run towards Ilerj Elmis; to sleep and now to wake anymore.
Note: This text taken from Shaar Book. For details and meanings of special words written in Jel Ketri, please refer to the relevant file.
Note: This text taken from Shaar Book. For details and meanings of special words written in Jel Ketri, please refer to the relevant file.

Attributes

Level
Speed (Land)
Speed (Water)
Speed (Air)
Strength
Agility
Stamina
Dexterity
Mind
Synergy
HP
HP Regeneration
MP
MP Regeneration
Text
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Level 1
40,0
-
Only short distances
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Level 2
43,0
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Only short distances
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Level 3
46,0
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Only short distances
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Level 4
49,0
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Only short distances
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Level 5
52,0
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Only short distances
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Level 6
55,0
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Only short distances
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Level 7
58,0
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Only short distances
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Level 8
61,0
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Only short distances
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Level 9
64,0
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Only short distances
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Level 10
67,0
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Only short distances
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Skills

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Affiliation with Tribes

Tribes
Chance to Catch (Level 1)
Adaptation
Maaris
0,04
Neutral
Heirs
0,072
Too strong
Protectors
0,08
Extremely strong
Twins
0,048
Considered strong
Motleys
0,048
Considered strong
Cannibals
0,016
Weak
Expatriates
0,026
Considered weak
Flesheaters
0,032
Considered weak

Pet Mortality

Level
Chance to Death
Chance to Faint
Level 1
0,0010
0,990
Level 2
0,009
0,991
Level 3
0,008
0,992
Level4
0,007
0,993
Level 5
0,006
0,994
Level 6
0,005
0,995
Level 7
0,004
0,996
Level 8
0,003
0,997
Level 9
0,002
0,998
Level 10
0,001
0,999